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And since mouse control is a core pillar of PC gaming, it bridges a significant gap between PC and console players.” But motion controls is a very broad category. “It replaces the mouse with gyro controls. Much of Jibb’s work focuses on the potential of gyro aiming. In this list, we highlight games that put motion controls to good use in a way that is effective and well-executed.
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His website GyroWiki teaches developers how to implement these features well. He is pioneering well-executed motion controls and has created open-source tools JoyShockLibrary and JoyShockMapper to help explore the potential offered by the gyroscopes in these controllers. We’ve worked with Jibb Smart on this list of games that offer motion controls that work as a viable (and often enhanced) replacement for stick control. The reality of well-implemented motion controls for aiming can make a profound difference to how approachable and accessible the experience is - especially if two sticks don’t work for you or are unfamiliar. This was made worse when the Wii failed to offer many high-end games and made motion synonymous with kid’s games. However, the prevalence of these somewhat awkward schemes (similar to the prevalent but inefficient QUERTY keyboard layout) means that motion controls are often overlooked. Or maybe you prefer a mouse and keyboard? One controls looking and the other controls movement. Growing up playing video games has taught us that controllers with two sticks are a good way to move around a game. Games like A Short Hike, Alba A Wildlife Adventure or even No Man's Sky. Other games, like Everything and Proteus, offer a huge world to poke and prod without getting embroiled with progression.Įven games that do offer a strong sense of story and development often include post-game play or side-quest distractions that are simply there for you to spend time fiddling with rather than winning or losing. Then there are other games, like Townscaper and Pok Pok Playroom, that let you craft your own structures but with none of the usual video game emphasis on score and winning. Some games, like The Longing, Animal Crossing and Adopt Me, simple slow down the need to progress, so all you do is check-in, fiddle around with the game world and then leave. It's no surprise that there are a number of video games that have picked up on this style of play. The enjoyment comes from doing something that isn't learning or achieving anything. While that initial trend subsided, the interest and enjoyment of tactile objects to fiddle with are very much with us.įidget toys are like the yo-yo or Rubik's cube but without the focus on skill. Fidget spinners burst into the hands of children a number of years ago.
