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Mtg beholder
Mtg beholder






mtg beholder

Mtg beholder free#

Once again free mana at no cost to you! If you are playing any type of artifact deck than you should be running this. The Artificers School of witchcraft and brokenness A land, that taps for free, to generate a ridiculously large amount of mana is objectively the most broken thing a LAND can do.ĭID I SAY YET THAT ITS A FREAKING LAND! YOU PLAY IT FREE! FREE MANA! If you don’t already see why this card is game breaking then I would take a step back and reconsider becoming a green mage and trying it out for yourself. And if they do, then good! You just got rid of a potential threat of a counterspell against your better spells.īoard state: 8 creatures, 12 lands. Sure it has to be spent to cast artifacts, but imagine dropping darksteel forge on round 6 when most of the players don’t have any mana open to counter it. Just like the card intro suggests any land that gets tossed in and can tap for three free mana is going to give you a huge advantage over your opponents. Three free mana!? Who doesn’t like that? It’s like the Oprea of artifact lands. Swiftfoot boots are great but shroud is like flextape compared to the scotch tape of hexproof. Not only does this give your creature haste, but it gives it an ability to shroud your commander from everything. Oh walking too, they do that.įor only two of any mana and an equip cost of nothing, lightning greaves should have a place in any commander player’s deck no matter what your playing (except planeswalker decks, cause duh). These boots weren’t made for walking, but they will definitely protect your commander and kick butt later in the game. Counterspell is so good because all you need to do is hold up two blue mana and you’re golden until your next turn.Ī one drop that taps for two colorless mana is one way to get a huge head start on your creatures and spells.īeing able to play this turn one, is not one of the greatest plays you can have, but dropping this at any time is basically an extra boost to all of your deck. What makes a card good in magic? A powerful low costing card that can do a lot. Nothing is more overpowered than being able to stop literally any spell ever.įor only two blue mana you can spit out an answer to anything your opponents play, whether they are playing Darksteel Forge, Paradox Engine, or even another counterspell.

mtg beholder

Many of these perspectives will be from standard, modern, and commander uses. This will be the most overpowered cards in Magic. There are several cards that overpower others, but some cards are cheap and super good. Not all cards in Magic: The Gathering are made equal.








Mtg beholder